It is the single most human elite spec we have seen to date. Willbender: Human - the elite specialization is derived entirely from a single part of human culture. When Asura speak of “the eternal alchemy” they speak of alchemy as a conceptualization rather than a science, which is rather odd for a race so heavily focused on science… but the actual practice of alchemy is a skill most seen in human society… but either race would fit for the Harbinger still… Harbinger: Human or Asura - Alchemy is an entirely human practice. Emphasizing personal power rather than deception. Virtuoso: Norn - This is really more of a gut feeling than anything… the concept of a dagger wielding Mesmer who creates more daggers rather than clones just feels like a more Nornish adaptation of the Mesmer class. Holoforge: Asura - holographic technology is something that the Asura have been tinkering with for ages, though they didn’t create the technology originally, they are the only living race that fully comprehends how it works.ĭragon Hunter: Norn - only the Norn would think to blend the spiritual powers of a guardian with the hunting prowess of a Ranger to the very degree that is the Dragon Hunter.ĭeadeye, Daredevil, Tempest, Weaver, Scourge, Firebrand, Mirage, & Herald all have a complete lack of cultural influence in their design that denotes any one race as their origin or inspiration… Reaper: Human - the reaper draws inspiration from the Human god Grenth, more so than most necromancy does… even going so far as to become a shadowy avatar of Grenth. Renegade: Charr - channeling the spirit of a legendary Charr… need any further explanation be given? The Spellbreaker embodies that very ideal. Spellbreaker: Human - innovative and unexpected ways to use tools and techniques is the very essence of humanity when surrounded by races with superior intellect, strength, endurance, and longevity. After all, imagine how many experiments could be done perfectly if you could simply wind back the clock to correct any mistakes, how fast you could advance if time was under your control. Soulbeast: Norn - the Norns connection to the spirits of the wild make the Soulbeast a natural evolution of their own talents.ĭruid: Sylvari - Druidism in Tyria can be traced back to Ventari, who planted the pale tree, so it only makes sense for Sylvari to draw upon the power that gave them life.īerzerker: Norn - the emphasis on strength found in many parts of Norn culture makes this elite spec a perfect fit for them.Ĭhronomancer: Asura - the highly inquisitive minds of the Asura would certainly delve into applications of magic to manipulate the flow of time. Scrapper: Charr - Charr engineering is all about scrapping the old to make something new. I'm not saying you should but this whole thought process wouldn't work for me. I'm not saying you shouldn't do what you want, but I try to get away from stereotyping my characters when I make them. Rangers use swords, necros use daggers and axes (and even greatswords), warriors use bows and rifles. Some of the more famous necromancers from game lore, for example, are Sylvari.īut this game has gone out of it's way to break genre stereotypes. It's almost like you're trying to fight stereotypes into stereotypes to get a list of what is most likely. Humans have healers and rangers, who might worship dwayna or melandru respectively. The druid sylvari thing feels like you're looking at sylvari as elves, but they're not. I mean norn, who are racial shapesifters might be a lock for soulbeast. But the way this game's lore works it's hard to say any race would be better for any elite specialization. I mean some of them make surface sense, like scrapper being charr or asura, each being a tech class and engineer being a bit more technical. I have to confess, I don't understand the logic behind most of these.
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